I’ve written Atlas, a GPU scripting language that eliminates the boilerplate of managing textures and uniforms. Here are some demos including 4D fractal exploration with gamepad controls. Press 7 to see the Julia set, and try reloading if you see rectangles/it glitches. Documentation: https://banditcat.github.io/Atlas/index.html *requires approximately an RTX 3080.
Comments URL: https://news.ycombinator.com/item?id=45895864
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Source: banditcat.github.io

