Show HN: Scout – micro-game teaser for a map-based cycling RPG

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One-day experiment using claude code and grok heavy to build a tiny teaser for Scout, a map-based cycling RPG we’re about to release in Portland, OR. I’m a founder of Ride with GPS, and figured a playable prototype would be more fun than a static email form.

Gameplay:

  - Click an icon -> fetches a real route from our routing service -> auto-rides it (~400×, 12 mph).
  - Collect items, reveal more. Arrow keys + spacebar for free roam + fireballs.
  - Add ?edit=1 to open the in-browser item editor to see how I put the items on the map.
  - No signup to poke at it (just req email for invites).

Under the hood: preloads a few static tiles from our map server, dynamically recolors them for the game theme, simple sprites for N/NE/E/etc facing cyclist, some misc CSS animations and canvas based stuff.

Goal: give a 30-second glimpse of the full RPG world we’re building.

Looking for any tips on making it more effective in generating interest in the game we’re about to release.


Comments URL: https://news.ycombinator.com/item?id=45553496

Points: 1

# Comments: 1

Source: ridewithgps.com

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